So, I got in a couple games of 6th this 4th of July weekend.
As a whole, it is definitely a good improvement on 5th. They give players much more reason to take troops, as well as to possibly eschew taking transports. The rulebook has a nice focus throughout on reminding the players that the game is about creating interesting scenarios and enjoying yourself, while adding flavorful rules (Look out Sir!, Challenges, a plethora of terrain options) to the game. In addition, we are provided with six standard mission types over the prior three, and the new allies system, which adds some interesting gameplay decisions.
Tau, it seems, will be an interesting army to play prior to their new codex. And by interesting, I mean a tad frustrating. Some of our better units took notable hits this edition; Cover was nerfed, hitting Kroot. Hammerheads and Devilfish (already pricey units) are far less durable, and in 5/6ths missions Fire Warriors can no longer score from inside a transport, nor can Piranhas contest objectives. In addition, Fast Attack units and Heavy Support units both have a mission where they count as scoring... but are some of the only things that give up Victory Points when they die. What this means is that the standard 5th edition list that maxes out on Piranha squadrons and Railguns is in fact incredibly dangerous to take, as they give up additional points (though something could be said for the scoring effectiveness of our Heavy Supports in the one mission they are allowed to score).
The new shooting allocation also doesn't help our Crisis Suits; no more wound allocation shenanigans to keep our guns alive, and our melta units are often the first to be targeted by the "closest model is hit" rule.
The random charge length is coupled with random Assault Jump length, which means that avoiding assault with suits is no longer a science but a gamble if we use rapid-fire or melta. This is a bit of a shame, as Crisis Suits are already terribly costly without losing them to bad dice.
Basically, we took hits all throughout the codex, which ends up hurting our gameplay even more than it already was. We need scoring units, but our defensive options (cover and transports) have been weakened. We need durable firepower, but Crisis Suits, Broadsides and Hammerheads die more easily. We need roadblocks, but Piranhas are not only less durable to Alpha strikes (reduced cover throughout, weaker vehicle durability), but also become more important to conserve in the mission in which they are conserved.
As of now, I can't see Tau seeing much time on the competitive table except for as opt-ins as allies for other armies; adding a Crisis team and some Kroot or Fire Warriors. Hopefully the new codex will have more options.
A final note; some of you may have noticed that Jet Pack infantry now have the bulky special rule, despite not being able to enter transports unless the rules specifically state they can. I believe this might be to open the way for a new Tau transport.
Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts
Sunday, July 8, 2012
Tuesday, June 19, 2012
6th Leak: Rumor Mill
http://natfka.blogspot.co.uk/2012/06/white-dwarf-6th-edition-rule-leaks.html
Faeit 212 has some nice new rumors about 6th edition.
In addition what might be the cover art, we have some interesting announcements, including:
-Hull Points
-Moving and shooting at full range
-Assaults are 2d6, giving a maximum of 12" charge range. This may hurt out Jump-Shoot-Jump playstyle for closer range weapons. Just another reason to use Missile Pods.
-Fly over attacks
-Special "Leader" abilities for HQs
-Flyers
-Purchasing terrain
-Units can go on Overwatch
-Monstrous Creatures can "Smash", reducing attacks to increase strength. Useful against vehicles, obviously
-Psychic powers split into disciplines
-Land Speeders (maybe all skimmers) have a permanent 5+ save
-New rules for removing models from shooting.
Check it out!
Faeit 212 has some nice new rumors about 6th edition.
In addition what might be the cover art, we have some interesting announcements, including:
-Hull Points
-Moving and shooting at full range
-Assaults are 2d6, giving a maximum of 12" charge range. This may hurt out Jump-Shoot-Jump playstyle for closer range weapons. Just another reason to use Missile Pods.
-Fly over attacks
-Special "Leader" abilities for HQs
-Flyers
-Purchasing terrain
-Units can go on Overwatch
-Monstrous Creatures can "Smash", reducing attacks to increase strength. Useful against vehicles, obviously
-Psychic powers split into disciplines
-Land Speeders (maybe all skimmers) have a permanent 5+ save
-New rules for removing models from shooting.
Check it out!
Friday, May 18, 2012
Color Scheme
Did a good amount of painting today and yesterday, and I thought it might be nice to share the new paint scheme. While I used to shy away from bright colors while painting, preferring black, then a shade of dark blue, then my old purple scheme, I decided I'd switch it up and try colors that really pop this time.
I started with a tan primer, then followed it with a layer of Iyanden Darksun foundation to cover where I missed. This was in turn followed by Burnished gold, to brighten it up, and then drybrushed over with Shining Gold, which gave it a nice tan look that wasn't overbearing. Blood Red was then applied to a few areas to draw the eye and bring the model to life. Finally, since I never liked having models that were too sleek, I used Devlan Mud wash to make the model look weathered and textured on the front of the chassis.
I'm pretty sure this will be the scheme I stick with for the majority of 6th edition. It's a nice change, and it makes my shoddily constructed models look a bit more professional. It also has the added bonus of contrasting, but not outright clashing with, the darker colors of the Scythes of the Emperor, who I might pick up if the rumors of allies actually comes to fruition.
Monday, May 14, 2012
Sixth Edition and You
So, Sixth Edition is a few months away, and we've got Tau rumored to be coming up soon as well. According to bloodofkittens, we're going to see Tau stepping into a slightly more important role in the grand machinations of the 40k universe*, with them apparently being key to fighting Chaos and Space Marines allying with them far more often. From the article:
"The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the "best wishes" of many in the Imperium.
A discovery of galactic importance has happened.
At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors."
Furthermore, Games Workshop has released a brand new ally matrix for their upcoming doubles tournament** (visible below), that vastly differs from their previous one that is used in Apocalypse games*** (also visible below). The changes between the two seem to support rather than refute the above rumors, with Space Marines and Tau going from incredibly unwilling to ally to Brothers in Arms.
What does this all mean for the 40k universe as a whole? Let's examine the changes in the Ally Matrix as well as the above rumors and see what we can garner, shall we?
The first thing that jumps out at me is what appears to be a huge change in design philosophy. 40k has never had a clear cut good guy faction, with the Imperium xenophobic, dogmatic and territorial, the Eldar caring little for other races or outright killing damaging them as they selfishly scramble to survive, Orks fightan' for fun, Necrons being soulless horrors serving beings of immense, unspeakable power, Tyranids threatening to consume the whole galaxy, Chaos existing solely to mess with sentient life, Dark Eldar giving in to their basest instincts and Tau slowly encroaching on everyone else's territory with an only slightly brighter "join or die" philosophy. No one was a good guy here.
Now it seems that we have changed the scenario quite a bit. When the Space Marines were simply agents of the Imperium, they weren't exactly the good guys, merely the staunchest defenders of that faction. With the apparent change in interests, they seem to be moving away from the Imperium into their own faction, one that is more focused on defeating one of the greatest evil forces in the galaxy, a force that preys on both human and xenos alike. They are very clearly the good guys.
Looking at the ally matrices again, we see that Space Marines are tighter allies with the Tau than they are with the Sisters of Battle or the Grey Knights... the groups are clearly not getting along as well as we would hope. Couple this with the rumors above that the Imperium is splitting and that the xenophobia is reaching higher levels than normal, and you can easily come to the conclusion that the Space Marines are fighting their former allies.
So we have the Space Marines as good guys... who are protecting their population by fighting a force of chaos... and are quite possibly persecuted for their actions and painted as the bad guy by Imperial Forces...
Does this sound familiar at all? To anyone?
* http://bloodofkittens.com/blog/2012/05/05/network-news-the-6th-edition-leak-and/
** http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2290501a_40K_Doubles_Pack_June_2012.pdf
*** http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180099_Apocalypse_Allies_Chart.pdf
P.S.: If the correspondence that revealed the Tau as the key to defeating Chaos is simply Tzeentch tricking the Marines into weakening their defense of the Imperium so that Chaos can become even more rampant, I called it.
A discovery of galactic importance has happened.
At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors."
Furthermore, Games Workshop has released a brand new ally matrix for their upcoming doubles tournament** (visible below), that vastly differs from their previous one that is used in Apocalypse games*** (also visible below). The changes between the two seem to support rather than refute the above rumors, with Space Marines and Tau going from incredibly unwilling to ally to Brothers in Arms.
![]() |
| New |
![]() |
| Old |
The first thing that jumps out at me is what appears to be a huge change in design philosophy. 40k has never had a clear cut good guy faction, with the Imperium xenophobic, dogmatic and territorial, the Eldar caring little for other races or outright killing damaging them as they selfishly scramble to survive, Orks fightan' for fun, Necrons being soulless horrors serving beings of immense, unspeakable power, Tyranids threatening to consume the whole galaxy, Chaos existing solely to mess with sentient life, Dark Eldar giving in to their basest instincts and Tau slowly encroaching on everyone else's territory with an only slightly brighter "join or die" philosophy. No one was a good guy here.
Now it seems that we have changed the scenario quite a bit. When the Space Marines were simply agents of the Imperium, they weren't exactly the good guys, merely the staunchest defenders of that faction. With the apparent change in interests, they seem to be moving away from the Imperium into their own faction, one that is more focused on defeating one of the greatest evil forces in the galaxy, a force that preys on both human and xenos alike. They are very clearly the good guys.
Looking at the ally matrices again, we see that Space Marines are tighter allies with the Tau than they are with the Sisters of Battle or the Grey Knights... the groups are clearly not getting along as well as we would hope. Couple this with the rumors above that the Imperium is splitting and that the xenophobia is reaching higher levels than normal, and you can easily come to the conclusion that the Space Marines are fighting their former allies.
So we have the Space Marines as good guys... who are protecting their population by fighting a force of chaos... and are quite possibly persecuted for their actions and painted as the bad guy by Imperial Forces...
Does this sound familiar at all? To anyone?
Well alright then. Looks like we've got "Dark Knight"-esque Space Marines running around as the good guys. That's kind of awesome.
The idea that Space Marines are going to go around being the Batmen of the 40k universe seems to be furthered by the changes to Chaos and Daemons; they now ally on a "Grudging Allies" basis with the Imperial forces, which might be a subtle indicator that the Imperium is falling to the influence of Chaos. This can be an interesting development if it is chosen to be pursued; the Imperium's need to defend themselves from the threat of Orcs, Tyranids and Necrons make them desperate enough to turn to Chaos for help. This could be a really interesting change for the Imperium and would throw the current game state into an even more complete state of disarray as Imperials defect or simply become more attune to Chaos as a whole, which is implied pretty heavily above.
Another change I see as noteworthy is that the Eldar are now equally friendly with the Tau. While this is not a huge step up, it might mean the Eldar are getting rewritten into the team of "good guys" that solve mysteries and fight crime fight Chaos. That said, they still aren't on the friendliest terms with Marines, being only "Grudging Allies" as opposed to best chums.
All in all, these are pretty interesting changes. They open up a lot cool ground for Chaos to duke it out with the Tau, Marines, and Eldar in some pretty spectacular fights. It is a step to polarizing the forces of good and evil in the 40k universe and gives some interesting progression to the universe, which makes it feel a lot more alive then before, and really excites me for what might be coming next.
** http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2290501a_40K_Doubles_Pack_June_2012.pdf
*** http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180099_Apocalypse_Allies_Chart.pdf
P.S.: If the correspondence that revealed the Tau as the key to defeating Chaos is simply Tzeentch tricking the Marines into weakening their defense of the Imperium so that Chaos can become even more rampant, I called it.
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