http://natfka.blogspot.co.uk/2012/06/white-dwarf-6th-edition-rule-leaks.html
Faeit 212 has some nice new rumors about 6th edition.
In addition what might be the cover art, we have some interesting announcements, including:
-Hull Points
-Moving and shooting at full range
-Assaults are 2d6, giving a maximum of 12" charge range. This may hurt out Jump-Shoot-Jump playstyle for closer range weapons. Just another reason to use Missile Pods.
-Fly over attacks
-Special "Leader" abilities for HQs
-Flyers
-Purchasing terrain
-Units can go on Overwatch
-Monstrous Creatures can "Smash", reducing attacks to increase strength. Useful against vehicles, obviously
-Psychic powers split into disciplines
-Land Speeders (maybe all skimmers) have a permanent 5+ save
-New rules for removing models from shooting.
Check it out!
No comments:
Post a Comment